Concept, Blender recreate and the live engine frame from one cycle. A half-wild pony: the AI concept (left), the code-modelled animal — a barrel lofted as elliptic sections, a fused tapering neck, head with ears and muzzle, and four separately-named legs each carrying a PIVOT MARKER at its shoulder or hip (centre), and the piece running in Unity where she reads your approach speed and flees on a runtime-baked NavMesh (right). The markers are the contract: the engine reads each one, builds a joint there and swings the leg about it, which is why the shoulders never open a gap.
long-meadow-pony.glb · 3.3 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Long Meadow, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.