Blender Studio · from the Unity Lab · Long Meadow

Long Meadow

Concept, Blender recreate and the live engine frame from one cycle. A half-wild pony: the AI concept (left), the code-modelled animal — a barrel lofted as elliptic sections, a fused tapering neck, head with ears and muzzle, and four separately-named legs each carrying a PIVOT MARKER at its shoulder or hip (centre), and the piece running in Unity where she reads your approach speed and flees on a runtime-baked NavMesh (right). The markers are the contract: the engine reads each one, builds a joint there and swings the leg about it, which is why the shoulders never open a gap.

View the asset

long-meadow-pony.glb · 3.3 MB · glTF 2.0 — modeled in code, exported from headless Blender

⬇  Download the .glb

From concept to engine

Every panel from this asset’s gallery card — click a panel to open it full size.

Long Meadow concept
Long Meadow concept
Long Meadow Blender round
Long Meadow Blender round
Long Meadow in engine
Long Meadow in engine

Provenance

Contributed by the Unity Lab

This asset was built for Long Meadow, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.