Blender Studio · from the Defold Lab · Washline

Marrow Moon: the gardener

The Defold Lab's second hero, all three phases of the 2D pre-rendered pipeline. The AI turnaround of an elderly flat-capped gardener (left); the Blender build — a rigid-bound charkit rig whose three walking rows come from one retargeted CMU walk (clip 02_01, shoulder-line auto-facing, one elevated camera with the character turned per row), rendered to cropped sprite rows with a camera-space normal pass (centre); and the gardener live in his moonlit walled garden in Defold, ferrying snails through a 3/4 top-down night (right). Download the mocap-animated rig below.

View the asset

marrow-gardener.glb · 4.1 MB · glTF 2.0 — modeled in code, exported from headless Blender

⬇  Download the .glb

From concept to engine

Every panel from this asset’s gallery card — click a panel to open it full size.

Marrow Moon gardener turnaround concept
Marrow Moon gardener turnaround concept
Marrow Moon gardener mocap walk rows (three facings) with camera-space normal pass
Marrow Moon gardener mocap walk rows (three facings) with camera-space normal pass
The gardener in his moonlit garden in the Defold engine
The gardener in his moonlit garden in the Defold engine

Provenance

Contributed by the Defold Lab

This asset was built for Marrow Moon, a Defold Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept over three identity rounds before export — the pipeline every Blender Studio asset goes through.