The Defold Lab's second hero, all three phases of the 2D pre-rendered pipeline. The AI turnaround of an elderly flat-capped gardener (left); the Blender build — a rigid-bound charkit rig whose three walking rows come from one retargeted CMU walk (clip 02_01, shoulder-line auto-facing, one elevated camera with the character turned per row), rendered to cropped sprite rows with a camera-space normal pass (centre); and the gardener live in his moonlit walled garden in Defold, ferrying snails through a 3/4 top-down night (right). Download the mocap-animated rig below.
marrow-gardener.glb · 4.1 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Marrow Moon, a Defold Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept over three identity rounds before export — the pipeline every Blender Studio asset goes through.