Concept, Blender recreate and the live engine frame from one cycle. A hill sawmill on a fast beck: the AI concept (left), the code-modelled mill house with coursed stone, a slate roof and a real water wheel in its wheelpit (centre), and the piece running in Unity where you work three sluice gates to route logs into the saw (right). The lab's proof piece for the environment floor — ground, cover, colliders and sky all measured, not eyeballed.
millrace-millhouse.glb · 1.5 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Millrace, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.