Concept, Blender recreate and the live engine frame from one cycle. A grey heron stalking a marsh at first light: the AI concept (left), the code-modelled bird with a hocked leg and a cone-tapered dagger bill (centre), and the piece running in Unity (right) — wait for a fish to surface, then strike. The neck is a SkinnedMeshRenderer built entirely at runtime, bones and weights and bindposes in code, so it bends as one continuous curve instead of the segment chain this lab used for every character before it.
This asset ships inside its piece — see it live in the engine.
This asset was built for Reed Heron, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.