Concept-first build: AI concept (left) recreated in code (right) — a chunky digitigrade mech in teal armour panels with bronze trim, an amber cockpit canopy and a raised claw arm, plus its orange service cradle. The ArmR group swings at a modeled pivot locator in the Bay Check HUD study; the mech ships X-mirrored so its raised arm lands on the concept's side in-engine.
baycheck-mech.glb · 1.1 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Bay Check, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.