Desert roundhouse kit: a CURVED brick arcade of nine arched bays with real voussoir arches, mullioned windows and a collapsed truss roof whose rafters sweep inward from the wall head; a turntable pit cut as a genuine hollow out of the sand slab with rails fanning out beneath the drift; and a water tower with a toppled signal post as their own unit. Publishes PitRef, BayRef0-8 and RailRef pivots for an engine to read. Built for the Roundhouse Dunes piece in the Unity Lab. Two lessons are baked in: the pit is BOOLEAN-CUT because a union of solid shapes can only ever be convex, and environment-scale units carry their own sun because a studio rig with fixed wattages at radius-proportional distances renders a 50m scene black. Siblings ship as roundhouse-pit / -props.glb.
roundhouse-arcade.glb · 2.8 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Roundhouse Dunes, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.