Concept, Blender recreate and the live engine frame from one cycle. A camera crane on a lit soundstage: the AI concept (left), the code-modelled crane with a counterweighted boom, a pan-tilt head and a rolling base (centre), and the piece running in Unity playing a four-shot list over the set (right). The cycle also measured URP camera stacking and found it blacks out the whole WebGL frame.
sc_crane.glb · 0.2 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Soundstage Crane, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.