Blender Studio · from the Unity Lab · Soundstage Crane

Soundstage Crane

Concept, Blender recreate and the live engine frame from one cycle. A camera crane on a lit soundstage: the AI concept (left), the code-modelled crane with a counterweighted boom, a pan-tilt head and a rolling base (centre), and the piece running in Unity playing a four-shot list over the set (right). The cycle also measured URP camera stacking and found it blacks out the whole WebGL frame.

View the asset

sc_crane.glb · 0.2 MB · glTF 2.0 — modeled in code, exported from headless Blender

⬇  Download the .glb

From concept to engine

Every panel from this asset’s gallery card — click a panel to open it full size.

Soundstage Crane concept
Soundstage Crane concept
Soundstage Crane Blender round
Soundstage Crane Blender round
Soundstage Crane in engine
Soundstage Crane in engine

Provenance

Contributed by the Unity Lab

This asset was built for Soundstage Crane, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.