A night film soundstage in four exports: a counterweighted camera crane whose boom is a real lattice truss with stacked counterweight plates and a detailed head (magazine drum, stepped lens barrel with focus rings, follow-focus knob, eyepiece, matte box on rods); a weathered clapboard facade whose doorway is framed by PANELS rather than cut out of a slab; two barn-door fresnels on tripods that reach the floor; and the loose floor kit — a dolly parked on its own curved track, a clapperboard leaning on an apple box, a sandbag and a coil of cable. Publishes CraneYawRef, CraneArmRef, CraneHeadRef and CraneCamRef so an engine can build the kinematic chain and hang a real camera at the lens position. Built for the Soundstage Crane piece in the Unity Lab. Three lessons baked in: a gable roof needs the SIGN of its pitch rotation checked (the first export shipped a valley); an arc of rail segments must be yawed to the TANGENT, not turned sideways, or the track reads as a fan of dashes; and every flat disc is cap-flattened so wheels and lenses read as discs instead of spheres. Siblings ship as soundstage-facade / -lights / -props.glb.
soundstage-crane.glb · 0.2 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Soundstage Crane, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.