Concept, Blender recreate and the live engine frame from one cycle. A saddler bench: the AI concept (left), the code-modelled kit - a dished saddle seat built as a densely interpolated shell so the voxel remesh actually welds it, cut brass buckle frames, bored belt coils and lathe-turned awls (centre), and the piece running in Unity where you saddle-stitch the seat seam under an afternoon doorway (right). This is the first lab piece to carry runtime detail maps on every surface.
saddle.glb · 3.3 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Tannery Yard, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.