Blender Studio · from the Unity Lab · Tannery Yard

Tannery Yard

Concept, Blender recreate and the live engine frame from one cycle. A saddler bench: the AI concept (left), the code-modelled kit - a dished saddle seat built as a densely interpolated shell so the voxel remesh actually welds it, cut brass buckle frames, bored belt coils and lathe-turned awls (centre), and the piece running in Unity where you saddle-stitch the seat seam under an afternoon doorway (right). This is the first lab piece to carry runtime detail maps on every surface.

View the asset

saddle.glb · 3.3 MB · glTF 2.0 — modeled in code, exported from headless Blender

⬇  Download the .glb

From concept to engine

Every panel from this asset’s gallery card — click a panel to open it full size.

Tannery Yard concept
Tannery Yard concept
Tannery Yard Blender round
Tannery Yard Blender round
Tannery Yard in engine
Tannery Yard in engine

Provenance

Contributed by the Unity Lab

This asset was built for Tannery Yard, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.